![]() ![]() ![]() # You can use this work for commercial purposes if you like it. ![]() # You are free to adapt this work to suit your needs. Compatibility added for Yanfly's Ace Shop Options # script and Ace Shop Options where Sellonly made my category confirm code # - Fixed a compatibility bug with Enelvon/Seiryuki's sell-only # in weapons/armour being removed from the list if the item or weapon with the Fixed a bug where closing the shop and reopening it would result # Thanks to Prexus for helping with the data structure. If you don't include an item in the shop goods list, it won't be unlocked in that shop. Note that any item that you want a shop to unlock must be included in its sellable goods list it won't be there initially but will appear as soon as you meet its requirements. Because Ace doesn't differentiate between shops, you can sell the items to any event that has a shop processing command (unless it's purchase-only). This doesn't have to be all at once the number you have sold throughout the game is tracked. For example, "" means that the item with that notetag will be unlocked after you sell 5 of item 1 to shops. To make an item unlockable, use the notetag "" where is either I (Item), W (Weapon) or A (Armor), item ID is the ID of the item type in the relevant database tab, and quantity is the number of that item required. If using Yanfly's Ace Shop Options, place this script below it. ![]()
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